In its formal definition, a service is a value exchange between two or more people that occurs over time and across multiple touchpoints, including products, places, digital systems, and all forms of media. A service blueprint maps these touchpoints and describes how their tangible and intangible qualities affect how people feel and how much value they receive.
Creating a service blueprint requires you to think of a service from the perspectives of both the recipient and the provider.
A patient's trauma is fixed or repaired
A patient's family knows the status of the patient after surgery
A patient's family is able to locate the patient
A patient's family understands where to park
An ambulance clearly knows where to bring a patient
A patient's family is able to call for and secure an ambulance
You need to distinguish between interactions that users are aware of and those that are invisible to the user, such as the use of payroll or finance systems, complex forms, or highly technical language, or the need for training. Don't let these off-stage interactions become visible to users because they introduce anxiety or unnecessary complexity and may serve to reduce users' trust or confidence in the system.
Use a service blueprint when you are designing a new system or service to help you understand the various people involved and the necessary touchpoints you need to design. You can also use it to map an existing service, identify and articulate the problems and breakdowns, and propose solutions or touchpoint changes. And a digital product with multiple touchpoints (used in person and on a mobile phone and a computer) is opportune for service blueprinting. Use the method to ensure users' ability to access the information they need and desire on multiple platforms and in a way that makes sense to them.
A service blueprint is a detailed map of how a series of interactions plays out over time. The output is a visual representation of these interactions. It can be used to present a complicated system, to call attention to areas that need improvement, to define areas for more research, or to drive collaborative consensus.
Read "Designing Services That Deliver" by Lynn Shostack.
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